I hope that you also want to support me and my work: I'm selling the STL-files for your 3d-printed motor for $10 (USD). The required hardware (magnets, copper wire, ball-bearings) is available on eBay or AliExpress for roughly $50 (USD). The referenced videos above show additional information: general demo, building and assembly instructions. For the design I've used Fusion 360, for 3d-printing Simplif圓D, Ultimaker 2, and Makerbot Replicator 2x. The motor is a redesign based on the learnings from the makeSEA Motor. The motor runs with a standard ESC widely used in different RC-applications (plane, drone, car). The magnets of the rotor are arranged as Halbach Array. Magnets, copper wire, and ball-bearings are ordinary components. The main components like rotor and stator can be printed with a common FDM-printer. It has 600 Watts, and performs with more than 80% efficiency. This is a very powerful, 3d-printed brushless DC electric motor.
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I wouldn't mind if it was even only in her bikini/underwear suit. Naruko mod - we know Naruko is going to be in Naruto/Konohamau/Iruka Team Ougi and if her model would be avalaible, maybe someone could do a moveset for her. Tobi is Tenten gave good idea, if you could make these characters playable in drive type, creating a mod for them would be possible. Some Temari/TenTen/Mei Movesets and some supp only characters movesets, Like Anko/Shizune/Kurenai/Kurotsuchi. C'mon, she's fuinjutsu master and s-rank kunoichi afterall and she get frying pan attack as her jutsu?! She doens't even need to have her jonin outfit, just give her serious moveset and chakra chains as jutsu and i'm good. I'm happy that she's in game ( favorite female character on my Naruto list), but she deserve more serious moveset. Since some moders like ombu or Tobi is tenten anounced already they're going to mod revolution, what mods do you expect? An example of emissive ores in a dark water cave. This can simulate light emitting parts of the textures. …It is possible to add overlays to block textures, which will always rendered with full brightness. #6 FlytrapFilms View User ProfilePLEASE remove the glowing orb from the end of the wands. B14 - My Texture Pack! Need textures for your mod? Inquire within, just read the rules. Blockbench glowing texture Open the model in Blockbench Select the Glow Press Delete Delete the glow texture Export However making it toggleable is another question, since I don't know how the wand is tied to every player and idk what would be required to code such thing, and Ivan_ Librarian Minecraft IGN: _Navyy Auralock Griffin Phoenix Vampire Werewolf #5There are 2 ways to make something glow in minecraft: 1) Enchant it 2) Make a custom animated texture (However i cannot tell you how to make one). Universe space 3D provides you the ultimate power to explore the infinite space and simulate your own universe where you customize each different planet and star. Latest Version 1.5 Uploaded by Julio Caesar Requires Android Android 4.1+ Available on Category Free Simulation Game Report Flag as inappropriate Simulation Space Sandbox Screenshots Old Versions of Space Sandbox Space Sandbox 1.5 6. Interactive journal to track your universe simulator 3d.Įxplore space, discover your dream galaxy and play with the solar system in this immersive idle planet building simulator. Gravity simulator with realistic orbit physics. Huge variety of particles, procedural planets, gas giants, and stars. A video tutorial explains the galaxy, gravity effect, and destruction simulator. Enjoy Stars and constellation of the night sky as viewed from any given location on Earth. Screenshot your complete galaxy with stars and share it with family/friends. Explore how life develops in your solar system through the planet journal. Adjust the galaxy speed as you like it most. Start with a small asteroid absorbing other asteroids to form a solar system. Discover Sandbox Planets, design/create your own solar system, galaxy, universe, space, and enjoy watching them orbit, collide and smash each other in a cosmic dance in your pocket. Tap in space to unleash a barrage of asteroids on an unsuspecting world. Become the ultimate planet destroyer or solar smasher, in the best galaxy destruction 3d game. A physics-based 3d space simulator that allows you to create, destroy, and interact on an unimaginable scale. If you don’t own vorpX yet, you can buy it here: Full (Skyrim SE at 1440p game resolution): Note that texture detail enhancement is not available for every game.Ĭlarity Off vs. The sharpening algorithm is on per default, the other two components of the method (improved upscaling and texture detail enhancement) can be enabled in addition. Instead of rendering a game at a lower resolution to gain performance, vorpX uses the method to improve the image clarity while rendering the game at the same resolution as before.Īlso two new game profiles have been added: F1 2021 and Deathloop.įidelityFX is enabled per default and can be configured further on the ‘Image’ page of the vorpX menu with the ‘Clarity’ option. Note that FidelityFX works kind of the other way around than it does usually in games. This update mainly adds AMD FidelityFX upscaling/sharpening during the headset render stage of vorpX for a crisper final image. As an example, WP:ANI uses 600kb as the archivesize because otherwise we would have so many archives it would be pretty unmanageable. Can we found a recommended one archive size fits all? Or is there differences? - Kslotte ( talk) 14:35, 12 July 2010 (UTC) Not really, I don't think. If's not subject to removal per WP:TPG, it should be archived in the usual way. If something is irrelevant, it should simply be removed. Are we able to find some suitable size value? - Kslotte ( talk) 14:27, 12 July 2010 (UTC) How do you propose separating "relevant" from "trash"? I think that's ill-advised. I see that 150KB and above are huge pages where navigation becomes hard on devices with a slow internet connection. 150KB for discussion more categorized as trash. What should the archive page size be? We should give some guideline. would be a short-term solution, while mw:LiquidThreads would be a long-term solution. That is due to that the MediaWiki subpage feature is not enabled in those namespaces. Several of the archive templates do not work properly in the namespaces "Category talk" and "Help talk". Here's why, and where anyone interested can read more: I don't intend to change any of their looks, I am just going to fix several bugs and do other code improvements. I am planning to rework some of the archive templates. This is just a heads-up for any template programmers that are interested in archive boxes. |
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